


For me, this is Chrono Clock’s strongest point. I cried, I laughed I was moved by the whole story of Chrono Clock. Overall, Chrono Clock’s story is definitely one of the best narratives I have seen. Another reason for the -1 is that some routes raised more questions when it ended and the game’s story did not answer it. For me, every route has been polished to shiny diamonds, with a few exceptions: 1 route is not, another route is not really a route it’s just like a sample, and one route is very heavy on feelings at the middle then at the end the feels just disappeared because I feel contented already. It is also worth noting that the “time powers” of the protagonist were not really that important at the main storyline, proving that the love that sprouted between the characters is true and pure, not from cheating by usage of magic. Also, the postgame of Chrono Clock is not really a postgame, but an epilogue, and that makes the story even different from other eroge. Other eroge are simply the same story but with different heroines and postgames, but not Chrono Clock. The difference between the story of Chrono Clock and other eroge is that Chrono Clock’s story is based on the heroine you choose.

The protagonist cannot turn back time further from that or less than that it has to be exactly and strictly five minutes only. The story of Chrono Clock is a story that has been used by many writers already, except that they added a twist: to turn back time five minutes from the present ONLY. It is up to him how he would use such a limited power. Our protagonist here is a teenage boy who owns a watch that can turn back time five minutes from the present. An example of which is an eroge entitled “Chrono Clock.” Chrono Clock is developed and published by Purple Software in Japan and is then published by Sekai Project and Denpasoft for English readers two years later.
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The ability to turn back time is used in several stories, novels, and such.
